A contest on Game Jolt refers to a competition wherein developers have a single theme their game must follow if they enter the competition, and an ordered subjective top games selection is found either from judging by the staff or, with the two recent Indies VSs competitions, community voting. "Contests" are differentiated from "Jams". Game Jolt has hosted numerous official game development contests with varying requirements and rewards. Store game data on Game Jolt's data servers.Award player's trophies which give user accounts EXP.Create multiple "scoreboards" which collect high scores from players made publicly available on the game's profile and give user accounts EXP.The Game Jolt Application Programming Interface (usually known as the GJAPI) allows any developer using a game development platform that supports HTTP operations and MD5 or SHA-1. The requirements for entries were arcade games using the GJAPI highscore tables, to be made between the July 17–20 and the top 5 games were played on the partner's YouTube channels. Game Jolt partnered with Felix, Sean "Jacksepticeye" McLoughlin and Mark "Markiplier" Fischbach to host "Indies vs Gamers" in July 2015. The prize to the top 10 rated games was Felix playing the games on his channel as a means of promotion for the developers, although later he played other entries. Users could rate entries afterwards until December 1 when the scores were counted up. Developers were given a weekend (21–24 November) to create a game with the theme of "fun to play, fun to watch" to suit the Let's Plays entertainment style. In November 2014 Game Jolt announced the "Indies vs PewDiePie" game jam, partnering with the popular Youtuber Felix "PewDiePie" Kjellberg. Our users asked us to clean up, so here we are.” Which was in response to a Tweet by Itch.io saying that site is not for prudes. In January 2022 Game Jolt suddenly banned Adult games from appearing on the site, stating in an e-mail to developers that the site had become "social media platform" and they "had to make decisions around the direction and future of the brand which has now included the removal of hosted games with explicitly adult content." And also stated in a tweet "Game Jolt is a platform with a large audience of 13-16 year olds. Īn online marketplace was announced in April 2016 and released the following month in May, allowing developers to sell their games on the site.
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In January 2016, Game Jolt released source code of the client and site's frontend on GitHub under MIT license. A new site launched in 2015 featuring a responsive design, automated curation for both games and game news articles which weighs how recent a game was uploaded and how popular it is ("hot") and filtering options on game listings for platform, maturity rating and development status. Game Jolt Jams released in early 2014 as a service to allow users to create their own game jams that integrated with the main site. ĭavid DeCarmine announced on August 8 that he was working full-time on Game Jolt's development, leaving his job at Zulily in the process. Game Jolt started accepting browser-based HTML5 games in February 2013. In December 2008, Game Jolt added a game distribution portal for Flash, Unity and Java games. At launch in July 2004 Game Jolt included a public account system, game forums, a chatroom and a large games database, with each game uploaded with the creators' permission.
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His intention was to create a platform for gamers where new indie games could be discoverable and quickly playable, and where feedback could be provided directly to the developers, allowing them to continue improving their games. David began development of Game Jolt in 2002 at the age of 14.